facethestrange: (guardian: weilan waking up)
facethestrange ([personal profile] facethestrange) wrote in [community profile] sid_guardian2025-08-20 02:10 pm

My latest Guardian fanworks

2 Weilan fics, 1 Zhubai fic, 1 Zhubai drawing. :)

Let's Name Everything (507 words) by facethestrange
Fandom: 镇魂 | Guardian - priest
Rating: Mature
Warnings: No Archive Warnings Apply
Relationships: Shen Wei/Zhao Yunlan, Kunlun/Shen Wei (Guardian)
Characters: Shen Wei (Guardian), Zhao Yunlan
Additional Tags: Post-Canon, The Language of the Primordial Gods, Implied/Referenced Sex
Summary: It almost sounds like blasphemy; neither of them has ever had a problem with that.

Much Better Than Expected (150 words) by facethestrange
Fandom: 镇魂 | Guardian (TV 2018), 镇魂 | Guardian - priest
Rating: Teen And Up Audiences
Warnings: No Archive Warnings Apply
Relationships: Shen Wei/Zhao Yunlan
Characters: Zhao Yunlan, Shen Wei (Guardian)
Additional Tags: Rain, Established Relationship, Drabble and a Half
Summary: Getting caught in the rainstorm was worth it.

A Quiet Celebration (333 words) by facethestrange
Fandom: 镇魂 | Guardian (TV 2018) RPF, Chinese Actor RPF
Rating: Teen And Up Audiences
Warnings: No Archive Warnings Apply
Relationships: Bai Yu/Zhu Yilong
Characters: Bai Yu (Actor), Zhu Yilong
Additional Tags: Domestic Fluff, Kissing, Established Relationship
Summary: "So you skipped the glamorous afterparty to make out in the kitchen and eat noodles with me."

Not a Goodbye by facethestrange
Fandom: 镇魂 | Guardian (TV 2018) RPF, Chinese Actor RPF
Rating: General Audiences
Warnings: No Archive Warnings Apply
Relationships: Bai Yu/Zhu Yilong
Characters: Bai Yu (Actor), Zhu Yilong
Additional Tags: Kissing, Fanart, Drawing
Series: Part 9 of Zhubai ~canon~ but with more kissing, Part 9 of Guardian Bingo 2025
Summary: This moment from the last day on set. :)
troisoiseaux: (reading 5)
troisoiseaux ([personal profile] troisoiseaux) wrote2025-08-20 08:09 am
Entry tags:

Reading Wednesday

Read The Ministry of Time by Kaliane Bradley, which is quite fun when approached with the knowledge that this is entirely the author's self-indulgent self-insert time travel AU The Terror fanfiction; I was willing to forgive various things which would annoy or disappoint me in a novel I took more seriously. Like, I cannot emphasize enough that this is a novel in which the protagonist bangs real historical figure Captain Graham Gore (1809-1848) of the HMS Terror (he's been brought to modern-day London through a top secret experiment in time travel! she's his government-assigned guide to the 21st century! they have to live together, for reasons! obviously!) and keeps quoting Tumblr memes and it was on Obama's summer 2024 recommended reading list. Live your dreams, Kaliane Bradley.
lucymonster: (kylo)
lucymonster ([personal profile] lucymonster) wrote in [community profile] 1character2025-08-20 09:57 pm

Your Once and Future Grave (50 sentences about Kylo Ren)

Character: Kylo Ren
Fandom: Star Wars Sequel Trilogy
Theme set: Gamma
Rating: M
Warnings: Major character death; sexual content
Read more... )
Sixth Tone RSS ([syndicated profile] sixthtone_feed) wrote2025-08-20 10:31 am

Standup Stands Out: The Comedian Leaning Into Her Grudges

Wang Dadao, who made a splash with jokes about everyday sexual harassment, shares the origins of her unorthodox comedy style and the struggles that keep her striving.
contrary_cal: (Default)
contrary_cal ([personal profile] contrary_cal) wrote2025-08-20 07:18 pm

Get on the Books

(With apologies to Daniel Andrews for nicking and adjusting his line.)

I have been hauling my brain back towards reading mode over the last few weeks; I don't think I'm there yet, but I'm getting better. I should say that I've also been watching some TV series that I initially didn't intend to watch over the last couple of months! The first series was Andor, which I wasn't interested in until I heard about the Kleya backstory episode and then watched in reverse order, mostly skipping the tedious bits (aka anything to do with non-Rebellion Cassian and Bix and Ferrix). The second, surprising me since I've previously only liked DS9, is Star Trek: Strange New Worlds, which is a pleasant way to spend time so long as I skip anything with too much focus on Spock (no offence to the actor, I'm just not interested in Spock or Vulcans). I really like the show's sure touch with comedy, the fairy story episode and the crossover with the animated characters were fun (the musical one less so, unfortunately), and I am very much in favour of #Moretegas and was also in favour of more La'an except then they went and stuck her with Spock.

I kind of want to write something about Kleya but I am still stuck on the final bits of A Common Language and don't feel my brain unsludging for a change of topic yet.

Anyway. Books!

What I've read

The Serpent, The Thief and The Master by Claire North: I liked the first of these novellas very much, found the second mostly okay and was bored by the third. Sorry, don't care about Silver, give me more Thene.

The Iron Princess by Barbara Hambly: ....meh? I finished it. The story was enough to keep me going, but the characters were barely there, so it was hard to care about them. Also, pointless tacked-on last-second reassuringly het romance for our heroine ahoy! I expect better of Hambly than that.

Troubled Waters by Sharon Shinn: I saw this recced somewhere around DW and thought it sounded okay, but unfortunately the rec failed to state that it's basically wish-fulfilment romantasy from before the term romantasy was invented. Some nice worldbuilding and magic systems, which kept me reading, plus some nice and some thunderingly dull characters, screamingly obvious He Was A Boy She Was A Girl throughout and a conclusion that lost all tension offscreen and didn't make a lick of sense either. Fortunately it was an e-book and cheap.

The Lotus Empire by Tasha Suri: A solid, mostly effective end to the trilogy.

What I'm reading

Nothing right now, my brain has re-sludged.

What's up next

I have a Claire North in transit at the library and may pick up the new Melissa Caruso when I'm in town at the weekend. Plus there's another SNW episode to watch tomorrow, which should be nice.
Sixth Tone RSS ([syndicated profile] sixthtone_feed) wrote2025-08-20 10:00 am
Cryptic Canticles ([syndicated profile] crypticcanticles_feed) wrote2025-08-20 09:00 am

Dracula Episode: August 20th

Posted by gwenix

Episode Synopsis:

Dr. Seward has been observing Renfield and noticed that despite his fits of passion during daylight hours, he becomes sanguine and calm during the nights. He has no more interest in his “Zoophagy,” refusing a cat when offered.  Dr. Seward plans to let him escape and observe him to see what he does.

Cast
Dr. John Seward: Sean Lenhart
Renfield: Mark Harris

Producer, Director, Webmaster: Gwen Schmidt
Audio Engineer, SFX and Music: Bonnie Bogovich
Scripting and Assistant Audio: Sean Lenhart
Story Continuity Supervisor: Liz Rishel
Artwork: Kwamé Babb

This is a rebroadcast of the original 2017 work.

Follow us on Twitter.com/CryptiCanticles, Facebook.com/DraculaRadioPlay, and at crypticcanticles.com

ysabetwordsmith: Cartoon of me in Wordsmith persona (Default)
ysabetwordsmith ([personal profile] ysabetwordsmith) wrote2025-08-20 04:45 am
Entry tags:

Cuddle Party

Everyone needs contact comfort sometimes. Not everyone has ample opportunities for this in facetime. So here is a chance for a cuddle party in cyberspace. Virtual cuddling can help people feel better.

We have a
cuddle room that comes with fort cushions, fort frames, sheets for draping, and a weighted blanket. A nest full of colorful egg pillows sits in one corner. There is a basket of grooming brushes, hairbrushes, and styling combs. A bin holds textured pillows. There is a big basket of craft supplies along with art markers, coloring pages, and blank paper. The kitchen has a popcorn machine. Labels are available to mark dietary needs, recipe ingredients, and level of spiciness. Here is the bathroom, open to everyone. There is a lawn tent and an outdoor hot tub. Bathers should post a sign for nude or clothed activity. Come snuggle up!
Cartoon Brew ([syndicated profile] cartoonbrew_feed) wrote2025-08-19 05:15 pm

Dana Tafoya-Cameron Promoted To Head Of ‘Bob’s Burgers,’ ‘Hazbin Hotel’ Animation Studio Bento Box

Posted by Jamie Lang

Bob's Burgers

Bento Box Entertainment, the Fox-owned animation powerhouse studio that works on shows including Bob’s Burgers, The Great North, Hazbin Hotel, and Krapopolis, is under new leadership. Dana Tafoya-Cameron has been elevated to the roles of executive VP and head of Bento Box Entertainment and Animation. Her promotion follows the retirement of president Brett Coker, who assumed the top position in 2023 after Scott Greenberg’s departure. In her new position, Tafoya-Cameron will report directly to Fernando Szew, president and head of Fox Entertainment Studios. [caption id="attachment_252370" align="alignright" width="340"]Dana Tafoya-Cameron Dana Tafoya-Cameron[/caption] Szew praised both the outgoing and incoming leaders in a statement: “As the new Head of Bento and our growing Animation slate, Dana steps into the role previously held by Brett Coker, a highly respected animation veteran who helped start Bento Box in 2009 and announced his retirement this summer, leaving behind a legacy of creative excellence and outstanding leadership. We thank Brett for his countless contributions, wish him well and know he leaves the studio in the best of hands as Dana continues to grow Bento Box as a hub for creator-driven content and innovation in the animation space.” Tafoya-Cameron has played a central role at Bento Box for more than six years, most recently serving as Head of Production. During that time, she has guided titles such as Krapopolis, Grimsburg, Universal Basic Guys, Bob’s Burgers, and The Great North. Before joining Bento Box, she held positions at Film Roman.
Cartoon Brew ([syndicated profile] cartoonbrew_feed) wrote2025-08-19 02:18 pm

Hit Indie Pilot ‘Plinko and Mark’ Combines DIY Spirit With Saturday Morning Nostalgia

Posted by Jamie Lang

Plink and Mark

Since its launch on YouTube on July 31, the indie animated pilot Plinko and Mark has already made quite an impact, racking up nearly 300,000 views and 40,000 likes on YouTube. That’s no small feat for a debut project from a fledgling team of mostly first-time collaborators. Created by Thrash and Bash, a group of young artists who built the show from scratch, the pilot feels less like a scrappy side project and more like a true work of passion from a young and hungry group of talented artists worth keeping an eye on.
The series, pitched as a modern yet nostalgic comedy, follows Plinko and Mark, long-time friends turned roommates in a New York-inspired city. Their drastically different personalities clash in absurd, often hilarious ways. On paper, it sounds like classic buddy-comedy formula, but the execution, with its textured '90s feel, surreal character designs, and sharp comedic timing, sets it apart. Even more impressive? The crew behind it is young, largely inexperienced, and working on their first major collaborative production in animation.

The Spark of an Idea

For director and showrunner Marshall, known online as StabbyGuys, Plinko and Mark began as a doodle during a casual call. “Before this, I would just often draw,” Marshall explained. “I remember one time I was in a call with Crash – this was around the time I met him, actually — and I drew this cat with ears. He really liked it, and I just kind of expanded upon that. This is pretty much my first thing that I actually finalized with other people.” Plinko and Mark For Crash (CR4SH_K1D), who co-founded Thrash and Bash with designer Egg, the idea of creating a studio came from working on smaller freelance gigs. “I worked on a project for a content creator, and that’s where Egg and I kind of got the idea for making a studio,” he said. “I really liked how they managed things on that project. So we just thought — let’s try doing this ourselves.”

Learning Along The Way

One of the characteristics that makes Plinko and Mark particularly striking is how inexperienced its creators were at the outset. Simon (Koveskie), who wrote and animated portions of the pilot, admitted: “I don’t have much of a creative background. I’m a hobbyist artist, and Plinko and Mark was my very first project. I did some of the writing on the pilot, and it was definitely a really good exercise. Mostly, my creative background has been just posting on Twitter.” Egg (Kertoir) brought more of a design and branding background. “I’ve been a designer for years, working with creators online — merchandise, branding, big productions. Crash and I crossed paths a couple of times before this, and when we decided to work together, we really clicked. That’s where the studio idea really started.” Vox (Viselectrica), the main composer and co-showrunner, entered from a completely different discipline: “I studied electrical engineering. Around junior year of college, we started conceptualizing Plinko and Mark, and throughout my senior year, we worked on it. I didn’t have much of a creative background, but got into this with this group of friends.” That lack of formal training shaped the process. As Vox put it: “We don’t have a lot of directing experience. This was our first time guiding a bunch of people to create one cohesive project. We definitely learned a lot, and there’s a lot we can do better in the future — but overall, it went pretty smoothly.”

Timing: The Hardest Trick in Comedy

Comedy lives and dies on timing. For a group with no prior pipeline experience, hitting the rhythm of a joke was the biggest challenge. Simon described their method: “When it came to comedic timing, what we did was make storyboards and rough outlines of the script, then we’d read it out loud on a call. I’d record it, piece it together, and then send it to the team for critique. It was very much a group effort.” Pinko and Mark Crash added that their study habits paid off: “We watched a lot of other pilots and cartoons together. That helped us figure out what worked and what didn’t, and apply that to our own work.” Marshall admitted he was obsessively focused on pacing. “A lot of my issues with films are timing, so I was very nitpicky. We revised the storyboards a lot, and pre-recorded lines — which, honestly, I don’t think we should do again. But this was our first thing ever. We learned as we went. Even now, when I watch the pilot, I feel like some things could be timed better. But I’m proud of what everyone did.” For Vox, digital tools were the safety net: “One reason the timing wasn’t horrendous is because everything was digital. We could very quickly go back and edit a shot, tweak the animation timing, or even re-record lines. That flexibility helped us fix issues that would’ve been much harder in a traditional setup.”

Building the Look

Visually, Plinko and Mark sits somewhere between ‘90s Cartoon Network and underground internet animation. That was intentional. “I wanted the backgrounds to feel timeless,” Crash explained. “We looked at Animaniacs — streets would be lighter blue or gray to contrast the black-lined characters. And whenever Marshall did concept art, buildings or cars would feel alive. That made the world more lively.” Plink and Mark Simon cited Powerpuff Girls and Ren & Stimpy as references, along with another Cartoon Network nod: “One of the close-ups was specifically written as a reference to Flapjack.” For Vox, the characters leaned into a different nostalgia. “We took inspiration from ‘90s Microsoft clip art — that whole ‘Global Village Coffeehouse’ style. Then we paired that with the boiling line style of Ed, Edd n Eddy or Home Movies to keep it engaging.” Plink and Mark Marshall explained the design philosophy behind the Mark character: “Originally, Mark was a literal question mark. But I realized he wouldn’t be as recognizable. Symbols in the universe felt more malleable, and Mark had to stick out. Vox helped refine his design — just a few lines that make him much more expressive. Originally, there were going to be a lot more animals in the world, but I thought it would be too chaotic. So we focused on cats, dogs, and symbols as their own ‘species.’”

Imperfection as an Aesthetic

One of the pilot’s most striking qualities is its rough edges, a far cry from the polished sameness of commercial animation. Marshall sees that as part of its charm: “We wanted cohesion, but not perfection. The imperfections make it more alive.” Plink and Mark In an age where AI-driven content is flooding platforms with sterile, hyper-smooth animation, Plinko and Mark feels refreshingly human. It doesn’t hide its flaws. Instead, it wears them proudly, like a love letter to the analog cartoons that inspired its creators.

Tools of the Trade

Though each artist used their own tools for the early stages, Blender became the backbone of production. Vox put it simply: “Blender is phenomenal. If it were a god, I’d probably worship it. Its vector-based system let us adjust line weights, unify styles, and even use noise modifiers to smooth out inconsistencies across different animators.” Plink and Mark BTS That flexibility kept the project cohesive, despite a rotating cast of volunteer animators recruited through Twitter and TikTok. Simon explained their hiring process: “We posted Google forms, asked people to share portfolios, and what they’d be interested in working on. That’s how we found most of the team.”

Soundtracking a Nostalgic World

If the visuals call back to ‘90s TV, the music underscores it. Vox composed the pilot’s original score with jazz influences and a heavy reliance on FM synthesis. “I really love Steely Dan, especially Donald Fagen’s solo work,” Vox said. “That jazzy feel shaped a lot of the music. I used FM bass sounds from the Yamaha DX7 — the most famous keyboard of that era. If you listen to any song from the ‘80s or ‘90s, you’ll probably hear it. It tied perfectly into the nostalgia we wanted.” Simon was blunt: “I want people to listen to the music. It’s really, really good.”

Looking Ahead

While the pilot stands on its own, the team has bigger ambitions. “Dream scenario,” Vox said, “is getting funding, setting up infrastructure... Realistically, we’ll probably need a Kickstarter or Patreon, and maybe merch. We do have a bigger story planned — that’s why there’s a post-credit scene teasing a villain.” In the meantime, Thrash and Bash plans to release shorter interstitials and behind-the-scenes content to keep fans engaged. “Right now, we’re working on tiny shorts, exploring the background of the world and the characters,” Vox noted. For Egg, the future is also about branding and community: “We want to build Thrash and Bash into a studio identity, not just one project. Plinko and Mark is the start.”
Cartoon Brew ([syndicated profile] cartoonbrew_feed) wrote2025-08-19 12:37 pm

‘Infinity Castle’ Breaks Fandango’s Anime Pre-Sale Record Ahead Of September U.S. Release

Posted by Jamie Lang

Demon Slayer: Kitmesu no Yaiba Infinity Castle

Fandango has announced that Crunchyroll's upcoming release for Demon Slayer: Kimetsu no Yaiba – Infinity Castle is now the platform’s best first-day ticket pre-seller for an anime film ever. The record-breaking debut surpasses the previous benchmarks set by Demon Slayer: Mugen Train (2021) and Jujutsu Kaisen 0 (2022). “We are blown away by the sheer excitement for the arrival of Demon Slayer: Kimetsu no Yaiba Infinity Castle through the number of tickets sold in its first day,” said Jerramy Hainline, EVP of Fandango. “The overwhelming response is a true testament to the power of the anime community, and we are so proud to help bring anime into theaters so fans can experience it on the big screen.” In Asia, the film has already proven itself a box office juggernaut. Since premiering in Japan in July, Infinity Castle has quickly climbed the country’s all-time charts, grossing 25.8 billion yen ($174 million) in just 31 days, with more than 18.27 million tickets sold. That performance places Infinity Castle in fourth place on Japan’s all-time box office chart. Its release across other Asian territories, including South Korea and Taiwan, has also drawn strong turnout, further fueling anticipation for the global rollout. Infinity Castle marks the first installment of a three-film trilogy adapting the final battle of Koyoharu Gotoge’s manga. Directed by franchise veteran Haruo Sotozaki and animated by ufotable, the film will arrive in U.S. theaters, including IMAX and premium formats, on September 12 via Crunchyroll and Sony Pictures Entertainment. Screenings will be offered in Japanese with subtitles and dubbed in English. Infinity Castle picks up after the Demon Slayer Corps’ Hashira Training, where Tanjiro Kamado and his allies prepare for their inevitable showdown with Muzan Kibutsuji. When Muzan launches a surprise attack on their headquarters, Tanjiro and the Hashira are plunged into the Infinity Castle, a sprawling demonic stronghold that sets the stage for the climactic battle of the series. Tickets are on sale now, with demand already proving that Demon Slayer remains one of the most powerful forces in global anime cinema.
siderea: (Default)
Siderea ([personal profile] siderea) wrote2025-08-20 04:45 am
Entry tags:

Admin: Patreon: What fresh hell #728, #729 [Patreon]

Yall. I am so tired.

Last thing first. Investigating the other thing, I discovered this. I'll just cut and paste what I submitted as a ticket to Patreon:
I took a break of a few months, and when I came back my fees spiked. What gives?

I just did a month (July 2025) that extremely similar to last January (2025): similar revenues (466.19 vs 458.50), similar patrons (160 vs 162). According to my "Insights > Earnings" page, my total fees went up from 11.4% to the astounding 14.6%. Drilling down, most of that is an eye-watering 3% increase of the payment fees (5.8% to 8.8%). There was also a minor increase of Patreon's platform fee from 5.6% to 5.8%.

That represents a FIFTY-TWO PERCENT INCREASE in processing fees, and a 28% increase in fees over all.

Care to explain? Was there some announced change in payment structure or payment processor fees I missed?
I have received no response.

But the other thing is this: Patreon has dropped my business model.

Apparently by accident.

When I went to Patreon to create the Patreon post for my latest Siderea Post at the end of July, I was confronted with a recent UI update. In and of itself it wouldn't have been a problem, but, as usual, they screwed something up.

They removed the affordance for a post to Patreon to both be public and paid. The new UI conflated access and payment, such that it was no longer possible to post something world-accessible and still charge patrons for it.

I found a kludge to get around it so I could get paid at all, and I fired off a support ticket asking if it was possible but unobvious, or just not possible, and if it was not possible, whether that was a policy or a mistake. I have received very apologetic reply back from Patreon support which seemed to suggest (but not actually affirm) it was an unintentional:
From what we've seen so far, the option to make a post publicly accessible while still charging members for it isn't possible in the new editor. Content within a paid post will only be available to those with paid access, and it won't show up for the public.

Other creators have reported this same issue, and I want to reassure you that I've already shared this feedback with our team. If anything changes or if this feature is brought back, I'll be sure to keep you in mind and let you know right away.
So it's not like the reply was, "Oh, yes, it was announced that we wouldn't be supporting that feature any more," suggesting, contrarily, they didn't realize they were removing a feature at all.

The support person I was corresponding with encouraged me to write back with any further questions or issues, so I did:
Hi, [REDACTED], thanks for getting back to me. I have both some more questions and feedback.

1) Question: Am I understanding correctly, that the new UI's failure to support having publicly accessible paid posts was an oversight, and not a policy decision to no longer support that business model? Like, there's not an announcement this was going away that I missed? As a blogger who often writes about Patreon itself, I'd like to be able to clarify the situation for my readers.

2) Question: Do you have any news to share whether Patreon intends to restore this functionality? Is fixing this being put on a development roadmap, or should those of us who relied on this functionality just start making other plans? Again: my readers want to know, too.

3) Suggestion: If Patreon intends to restore this functionality, given the way the new UI is organized, the way to add the functionality back in is under "Free Access > More options" there should also be a "charge for this post" button, which then ungrays more options for charging a subset of patrons, defaulting to "charge all patrons".

4) Feedback: The affordance that was removed, of being able to charge patrons for world-accessible content, was my whole business model. I'm not the only one, as I gather you already have discovered. In case Patreon were corporately unaware, this is the business model of creators using Patreon to fund public goods, such as journalism, activism, and open source software. My patrons aren't paying me to give them something; my patrons are paying me to give something to the world. Please pass this along to whomever it's news.

5) Feedback: This is the sort of gaffe which suggests to creators that Patreon is out of touch with its users and doesn't appreciate the full breadth of how creators use Patreon. It is the latest in a long line of incidents that suggests to creators that Patreon is not a platform for creators, Patreon is a platform for music video creators, and everybody else is a red-headed stepchild whom Patreon corporately feels should be grateful they are allowed to use the platform at all. It makes those of us who are not music video creators feel unwelcome on Patreon.

6) Feedback: Being able to charge patrons for world-accessible content is one of a small and dwindling list of features that differentiated Patreon from cheaper competitors. Just sayin'.

7) Feedback: I thought you should know: my user experience has become that when I open Patreon to make a post, I have no idea whether I will be able to. I have to schedule an hour to engage with the Patreon new post workflow because I won't know what will be changed, what will be broken, etc. It would be nice if Patreon worked reliably. My experience as a creator-user of your site is NOT, "Oh, I don't like the choices available to me", it's that the site is unstable, flaky, unpredictable, unreliable.
I got this response:
Hi Siderea,

Thank you so much for your thoughtful follow-up and for sharing your questions and feedback in such detail.

To address your first question, I can’t speak to whether this change was an oversight or a deliberate policy decision, but I can confirm there hasn’t been any official announcement about removing the ability to charge members for world-accessible posts. If anything changes or if we receive more clarity from our product team, I’ll be sure to keep you updated.

At this time, I also don’t have any news to share about whether this functionality will be restored or if it’s on the development roadmap.

I know that’s not the most satisfying answer, but I want to reassure you that your feedback and suggestions are being shared directly with the relevant teams. The more we can highlight how important this feature is for creators like you, the better.

Thank you as well for your suggestion about how this could be reintroduced in the UI—I’ll make sure to pass that along, along with your broader feedback about the impact on creators who fund public goods. Your perspective is incredibly valuable, and I just want to truly thank you for taking the time to lay it all out so clearly.

If you have any more thoughts, questions, or ideas, please let me know, and I’ll be happy to take a further look. I appreciate your patience and your willingness to advocate for the creator community.

All the best,
[REDACTED]
Several observations:

0) Whoa.

1) That is the best customer service response letter I've ever gotten, for reasons I will perhaps break down at some other junction. But it both does and does not read like it was written by an AI. I didn't quite know what to make of it, until someone mentioned to me the phenomenon of customer service agents at another org using AI to generate letters, and then I was like, oooooooh, maybe that's what this is. Or maybe not. Hard to say.

2) Though [REDACTED] could not confirm or deny, it sure sounds like an accident, but one that impacts such an uninteresting-to-Patreon set of creators that they can't be arsed to fix it, either in a timely way or at all.

3) "The more we can highlight how important this feature is for creators like you, the better." is a hell of a sentence. Especially in conjunction with "...along with your broader feedback about the impact on creators who fund public goods.". Reading between the lines, it sure sounds like the support people have been inundated by a little wave of outraged/anguished public-good posters, and the support people, or at least this support person, is entirely on the creators' side against higher ups brushing them off. Could be a pose, of course, but, dayum.
So that's what I know from Patreon's side.

The kludge I came up with for the post I made at the end of July is that I used another new feature – the ability to drop a cut line across a Patreon post where above it is world readable and below it is paid access only – to make a paid-access only post where 100% of the post contents are above the cut line.

Please let me know if it's not working as intended. This unfortunately has the gross effect of putting a button on my new post saying "Join to unlock".

So.

In any event, I strongly encourage those of you following me as unpaid subscribers over on Patreon to make sure you're following me, instead, here on Dreamwidth, because Patreon is flaky.

I will make a separate post with instructions as to all the ways to do that. You can get email notifications of my posts (either all or just the Siderea Posts), follow RSS and Atom feeds, get DM inbox notifications, and, of course, just follow me on your DW reading page, all on/through Dreamwidth, anonymously and completely free.
oursin: Brush the Wandering Hedgehog by the fire (Default)
oursin ([personal profile] oursin) wrote2025-08-20 09:44 am

(no subject)

Happy birthday, [personal profile] gmh and [personal profile] ravurian!
nanila: me (Default)
Mad Scientess ([personal profile] nanila) wrote in [community profile] awesomeers2025-08-20 08:06 am
Entry tags:

Just One Thing (20 August 2025)

It's challenge time!

Comment with Just One Thing you've accomplished in the last 24 hours or so. It doesn't have to be a hard thing, or even a thing that you think is particularly awesome. Just a thing that you did.

Feel free to share more than one thing if you're feeling particularly accomplished! Extra credit: find someone in the comments and give them props for what they achieved!

Nothing is too big, too small, too strange or too cryptic. And in case you'd rather do this in private, anonymous comments are screened. I will only unscreen if you ask me to.

Go!
elisem: (Default)
Elise Matthesen ([personal profile] elisem) wrote2025-08-20 01:10 am

on the approach to this birthday

 Life is certainly enhanced with the improvement of available captioning in real time through various browsers and software. I want to have virtual tea with so many different people! I can see what they are saying! And it doesn't leave me exhausted the way lip-reading so often does. Maybe making a whole bunch of virtual tea dates will be another set of birthday presents. Things to look forward to. Always good.

Also there needs to be some storytelling. Some virtual storytelling gatherings, I mean. Even more things to look forward to.  In the meantime, I plan to continue enjoying the next few days as we approach Friday, which is the birthday actual.

If anybody wants to do a kind thing, letting people know about my Birthday Month Sale is a very kind thing indeed, and maximizes the amount of good stuff like bill-paying and bead-acquiring that this Lioness is able to do. <3 <3 <3

LionessElise's Birthday Month Sale:
Sale goes all through the month of August. 
As usual, there will be special birthday markdowns on the 22nd.
There will be more markdowns as the month goes on.
Expect the last days to be lively. And the last hours to be very bouncy indeed.
When it's done, anything left goes back to full price.
www.etsy.com/shop/LionessElise